Game had so many neat ideas in it but was flawed from the code because the designers didn't want a sequel to Sim City 4 but rather something that crossed Sim City & The Sims. Just not enough processing power to keep track of that many individual entities. I think even with a 50% increase (3km square instead of 2km square) he couldn't get the game to be stable on what was cutting edge computing at the time.
In 2014 a modder finally figured out how to unlock the city map restrictions to build out over a larger area. We don't worn personal super computers :P Not only was it possible to have a building unlucky enough to never get visited regularly by every required service but more importantly your computer was being forced to processes & randomize all of that. power, water, fire/police/medical/trash coverage, education, even happiness boosters. Apply the same concept to EVERY city service. They randomly roam the city, picking arbitrary directions at each intercention, to boost as many roads as possible. Not just the population (where the live, work, what they drive, etc) but even things like Power, Water, Education, etc were set up as individual roaming Agents with the variouns building only being supplied if the agent got to the door.įor comparison consider the way Skylines Road Maintanence Trucks work. The designers of it went with a pure Agent Tracking system for every aspect of the game. Its biggest design flaw as a city builder is the core cause of all the complaints people have with the game (map size, city size, inter city syncs, multiplayer sync). The thing that alot of people miss is that Sim City (2013) was designed from the ground up as more of a "The Sims - Neiborhood" than a proper City Builder. I have to laugh at alot of these comparison posts. clearly there are far more differences, these were just to name a few.
I would have gone for a full 5 but I didn't think that would be fair. As you expand, it becomes far more complex. While it is true, CS, is much easier to start in the beginning, it might make some people feel it isn't challenging enough. PARKS people will always find their parks (but if they don't, they don't move out of their homes, and go live in the parks) These together are more of a challenge, as they cost money, and need to have a certain amount of coverage to work.ĮDUCATION people will always find their schools PIPELINES what can I say except that in the real world, the only way to get water to your citizens is water pipes. You have POLICIES you can create for each specific district, so THEY can have their specializations, BUT if you do this wrong you can cost your city MORE money than you make. REALISM, well aside from the fact that BOTH are virtual city builders, with skylines you have budgets you can ACTUALLY adjust. for any new mayor THIS JUST MAKES SENSE.ĪLSO, you can adjust roads, toggle traffic lights etc. ROADS basic roads to start, with milestones newer and better roads become available. Though SC has them to a degree, CS gives you realistic time to save what you need, so you can continue to grow your city. MILESTONES right off the hop, in CS are MUCH better. OH wait, you can only do this, if there is a ROAD connection to the new city you want to start. Well at least when you are sick of your city, you can dump it, and start ALL OVER with the money you earned. No matter what trade, or imports or factories you run, you never get enough supplies to the great works. Great works would be great, if you could complete them. You can only have 8 levels, you can even attach a skybridge. EVENTUALLY they cannot find them, and complain that if they don't get a park or mall, they will leave. you can have one park level, or mall level for each apartment level in the building.
MEGA towers, as fun as they are, same thing. Eventually they will no longer be able to find or get to them, not mattter how you have it set up. They get mad, and leave then go LIVE in the parks as homeless dumbasses. You can have every park within a block of your neighbourhood, evetually they will no longer be able to find parks. The biggest problems with SC, no matter what you do, you will never keep your people happy enough. disadvantage, no matter how much oil/ore you produce THERE WILL NEVER BE ENOUGH OMEGA My personal favourite was OMEGA it brings in the most funding. Specializations PERK you can specialize in oil and become an oil tycoon, OR Education etc BUT the disadvantage is, EVERYTHING costs more than it is worth. SC most buildings and parks are upgradeable. Anyone who has anything to add, please chime in. The problem is, many people think SC is better, it has PERKS yes that skylines doesn't have. I know this has been done before, but I really want to share to people some OBVIOUS differences.